From f4cd38c43b436fe91def1a1b0b3dfe0134369870 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?L=C3=A9o=20Lam?= Date: Mon, 14 Sep 2026 00:02:22 +0200 Subject: Actor: move all AI code under Game/Actor Link order shows one sorted actor tree, not a separate AI project: the Action/AI/Query folders and per-feature folders (Camera, Player, Horse, ...) come out of the same archive rounds as the actor classes. (AI assisted using Claude Fable 5.1 and Claude Opus 5.5) --- src/Game/Actor/Query/queryCompareGameDataInt.h | 23 +++++++++++++++++++++++ 1 file changed, 23 insertions(+) create mode 100644 src/Game/Actor/Query/queryCompareGameDataInt.h (limited to 'src/Game/Actor/Query/queryCompareGameDataInt.h') diff --git a/src/Game/Actor/Query/queryCompareGameDataInt.h b/src/Game/Actor/Query/queryCompareGameDataInt.h new file mode 100644 index 00000000..6fafd875 --- /dev/null +++ b/src/Game/Actor/Query/queryCompareGameDataInt.h @@ -0,0 +1,23 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class CompareGameDataInt : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(CompareGameDataInt, Query) +public: + explicit CompareGameDataInt(const InitArg& arg); + ~CompareGameDataInt() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; + +protected: + sead::SafeString mGameDataIntName_A{}; + sead::SafeString mOperator{}; + sead::SafeString mGameDataIntName_B{}; +}; + +} // namespace uking::query -- cgit v1.2.3