From f4cd38c43b436fe91def1a1b0b3dfe0134369870 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?L=C3=A9o=20Lam?= Date: Mon, 14 Sep 2026 00:02:22 +0200 Subject: Actor: move all AI code under Game/Actor Link order shows one sorted actor tree, not a separate AI project: the Action/AI/Query folders and per-feature folders (Camera, Player, Horse, ...) come out of the same archive rounds as the actor classes. (AI assisted using Claude Fable 5.1 and Claude Opus 5.5) --- src/Game/Actor/Query/queryCompareGameDataTime.cpp | 66 +++++++++++++++++++++++ 1 file changed, 66 insertions(+) create mode 100644 src/Game/Actor/Query/queryCompareGameDataTime.cpp (limited to 'src/Game/Actor/Query/queryCompareGameDataTime.cpp') diff --git a/src/Game/Actor/Query/queryCompareGameDataTime.cpp b/src/Game/Actor/Query/queryCompareGameDataTime.cpp new file mode 100644 index 00000000..3cb57d2b --- /dev/null +++ b/src/Game/Actor/Query/queryCompareGameDataTime.cpp @@ -0,0 +1,66 @@ +#include "Game/Actor/Query/queryCompareGameDataTime.h" +#include +#include "KingSystem/GameData/gdtManager.h" + +namespace uking::query { + +CompareGameDataTime::CompareGameDataTime(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +CompareGameDataTime::~CompareGameDataTime() = default; + +int CompareGameDataTime::doQuery() { + int min_a{}; + int sec_a{}; + int milli_a{}; + int min_b{}; + int sec_b{}; + int milli_b{}; + + auto* gdt = ksys::gdt::Manager::instance(); + if (!gdt) + return 0; + if (!gdt->getParamBypassPerm().get().getS32(&min_a, mGameDataIntMinA)) + return 0; + if (!gdt->getParamBypassPerm().get().getS32(&sec_a, mGameDataIntSecA)) + return 0; + if (!gdt->getParamBypassPerm().get().getS32(&milli_a, mGameDataIntMilliA)) + return 0; + if (!gdt->getParamBypassPerm().get().getS32(&min_b, mGameDataIntMinB)) + return 0; + if (!gdt->getParamBypassPerm().get().getS32(&sec_b, mGameDataIntSecB)) + return 0; + if (!gdt->getParamBypassPerm().get().getS32(&milli_b, mGameDataIntMilliB)) + return 0; + + const int time_a = (60 * 1000 * min_a) + (1000 * sec_a) + milli_a; + const int time_b = (60 * 1000 * min_b) + (1000 * sec_b) + milli_b; + + if (time_a < time_b) + return 0; + if (time_a == time_b) + return 1; + if (time_a != time_b) + return 2; + SEAD_ASSERT(false); + return -1; +} + +void CompareGameDataTime::loadParams(const evfl::QueryArg& arg) { + loadString(arg.param_accessor, "GameDataIntMinA"); + loadString(arg.param_accessor, "GameDataIntSecA"); + loadString(arg.param_accessor, "GameDataIntMilliA"); + loadString(arg.param_accessor, "GameDataIntMinB"); + loadString(arg.param_accessor, "GameDataIntSecB"); + loadString(arg.param_accessor, "GameDataIntMilliB"); +} + +void CompareGameDataTime::loadParams() { + getDynamicParam(&mGameDataIntMinA, "GameDataIntMinA"); + getDynamicParam(&mGameDataIntSecA, "GameDataIntSecA"); + getDynamicParam(&mGameDataIntMilliA, "GameDataIntMilliA"); + getDynamicParam(&mGameDataIntMinB, "GameDataIntMinB"); + getDynamicParam(&mGameDataIntSecB, "GameDataIntSecB"); + getDynamicParam(&mGameDataIntMilliB, "GameDataIntMilliB"); +} + +} // namespace uking::query -- cgit v1.2.3