From f4cd38c43b436fe91def1a1b0b3dfe0134369870 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?L=C3=A9o=20Lam?= Date: Mon, 14 Sep 2026 00:02:22 +0200 Subject: Actor: move all AI code under Game/Actor Link order shows one sorted actor tree, not a separate AI project: the Action/AI/Query folders and per-feature folders (Camera, Player, Horse, ...) come out of the same archive rounds as the actor classes. (AI assisted using Claude Fable 5.1 and Claude Opus 5.5) --- .../Query/queryComparePlayerOriginalHeart.cpp | 36 ++++++++++++++++++++++ 1 file changed, 36 insertions(+) create mode 100644 src/Game/Actor/Query/queryComparePlayerOriginalHeart.cpp (limited to 'src/Game/Actor/Query/queryComparePlayerOriginalHeart.cpp') diff --git a/src/Game/Actor/Query/queryComparePlayerOriginalHeart.cpp b/src/Game/Actor/Query/queryComparePlayerOriginalHeart.cpp new file mode 100644 index 00000000..d10be8aa --- /dev/null +++ b/src/Game/Actor/Query/queryComparePlayerOriginalHeart.cpp @@ -0,0 +1,36 @@ +#include "Game/Actor/Query/queryComparePlayerOriginalHeart.h" +#include +#include "KingSystem/ActorSystem/actPlayerInfo.h" + +namespace uking::query { + +ComparePlayerOriginalHeart::ComparePlayerOriginalHeart(const InitArg& arg) + : ksys::act::ai::Query(arg) {} + +ComparePlayerOriginalHeart::~ComparePlayerOriginalHeart() = default; + +int ComparePlayerOriginalHeart::doQuery() { + using PlayerInfo = ksys::act::PlayerInfo; + + if (PlayerInfo::instance() == nullptr) + return 0; + + s32 life = PlayerInfo::instance()->getLifeFromPlayerActor(); + s32 hearts = PlayerInfo::instance()->getMaxHeartValue(); + s32 compare; + if (life <= hearts) + compare = life; + else + compare = hearts; + return compare >= *mThreshold; +} + +void ComparePlayerOriginalHeart::loadParams(const evfl::QueryArg& arg) { + loadInt(arg.param_accessor, "Threshold"); +} + +void ComparePlayerOriginalHeart::loadParams() { + getDynamicParam(&mThreshold, "Threshold"); +} + +} // namespace uking::query -- cgit v1.2.3