From f4cd38c43b436fe91def1a1b0b3dfe0134369870 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?L=C3=A9o=20Lam?= Date: Mon, 14 Sep 2026 00:02:22 +0200 Subject: Actor: move all AI code under Game/Actor Link order shows one sorted actor tree, not a separate AI project: the Action/AI/Query folders and per-feature folders (Camera, Player, Horse, ...) come out of the same archive rounds as the actor classes. (AI assisted using Claude Fable 5.1 and Claude Opus 5.5) --- src/Game/Actor/Query/queryCountFlag4.cpp | 53 ++++++++++++++++++++++++++++++++ 1 file changed, 53 insertions(+) create mode 100644 src/Game/Actor/Query/queryCountFlag4.cpp (limited to 'src/Game/Actor/Query/queryCountFlag4.cpp') diff --git a/src/Game/Actor/Query/queryCountFlag4.cpp b/src/Game/Actor/Query/queryCountFlag4.cpp new file mode 100644 index 00000000..d4319289 --- /dev/null +++ b/src/Game/Actor/Query/queryCountFlag4.cpp @@ -0,0 +1,53 @@ +#include "Game/Actor/Query/queryCountFlag4.h" +#include +#include "KingSystem/GameData/gdtManager.h" + +namespace uking::query { + +CountFlag4::CountFlag4(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +CountFlag4::~CountFlag4() = default; + +int CountFlag4::doQuery() { + auto* gdm = ksys::gdt::Manager::instance(); + if (gdm == nullptr) + return 0; + + bool x = false; + int result = 0; + + auto isOn = [&](const sead::SafeString& s) { + return gdm->getParamBypassPerm().get().getBool(&x, s) && x; + }; + + if (!mGameDataFlagNo0.isEmpty()) + result += isOn(mGameDataFlagNo0); + if (!mGameDataFlagNo1.isEmpty()) + result += isOn(mGameDataFlagNo1); + if (!mGameDataFlagNo2.isEmpty()) + result += isOn(mGameDataFlagNo2); + if (!mGameDataFlagNo3.isEmpty()) + result += isOn(mGameDataFlagNo3); + if (!mGameDataFlagNo4.isEmpty()) + result += isOn(mGameDataFlagNo4); + + return result; +} + +void CountFlag4::loadParams(const evfl::QueryArg& arg) { + loadString(arg.param_accessor, "GameDataFlagNo0"); + loadString(arg.param_accessor, "GameDataFlagNo1"); + loadString(arg.param_accessor, "GameDataFlagNo2"); + loadString(arg.param_accessor, "GameDataFlagNo3"); + loadString(arg.param_accessor, "GameDataFlagNo4"); +} + +void CountFlag4::loadParams() { + getDynamicParam(&mGameDataFlagNo0, "GameDataFlagNo0"); + getDynamicParam(&mGameDataFlagNo1, "GameDataFlagNo1"); + getDynamicParam(&mGameDataFlagNo2, "GameDataFlagNo2"); + getDynamicParam(&mGameDataFlagNo3, "GameDataFlagNo3"); + getDynamicParam(&mGameDataFlagNo4, "GameDataFlagNo4"); +} + +} // namespace uking::query -- cgit v1.2.3