From f4cd38c43b436fe91def1a1b0b3dfe0134369870 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?L=C3=A9o=20Lam?= Date: Mon, 14 Sep 2026 00:02:22 +0200 Subject: Actor: move all AI code under Game/Actor Link order shows one sorted actor tree, not a separate AI project: the Action/AI/Query folders and per-feature folders (Camera, Player, Horse, ...) come out of the same archive rounds as the actor classes. (AI assisted using Claude Fable 5.1 and Claude Opus 5.5) --- src/Game/Actor/Query/queryGeneralChoice4.cpp | 24 ++++++++++++++++++++++++ 1 file changed, 24 insertions(+) create mode 100644 src/Game/Actor/Query/queryGeneralChoice4.cpp (limited to 'src/Game/Actor/Query/queryGeneralChoice4.cpp') diff --git a/src/Game/Actor/Query/queryGeneralChoice4.cpp b/src/Game/Actor/Query/queryGeneralChoice4.cpp new file mode 100644 index 00000000..6ac35264 --- /dev/null +++ b/src/Game/Actor/Query/queryGeneralChoice4.cpp @@ -0,0 +1,24 @@ +#include "Game/Actor/Query/queryGeneralChoice4.h" +#include +#include "KingSystem/ActorSystem/actActorUtil.h" + +namespace uking::query { + +GeneralChoice4::GeneralChoice4(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +GeneralChoice4::~GeneralChoice4() = default; + +// FIXME: implement +int GeneralChoice4::doQuery() { + s32 idx = ksys::act::getSelectedChoiceIdx(4, getName()); + if (idx < 0) + return 0; + + return idx; +} + +void GeneralChoice4::loadParams(const evfl::QueryArg& arg) {} + +void GeneralChoice4::loadParams() {} + +} // namespace uking::query -- cgit v1.2.3