From f4cd38c43b436fe91def1a1b0b3dfe0134369870 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?L=C3=A9o=20Lam?= Date: Mon, 14 Sep 2026 00:02:22 +0200 Subject: Actor: move all AI code under Game/Actor Link order shows one sorted actor tree, not a separate AI project: the Action/AI/Query folders and per-feature folders (Camera, Player, Horse, ...) come out of the same archive rounds as the actor classes. (AI assisted using Claude Fable 5.1 and Claude Opus 5.5) --- src/Game/Actor/Query/queryHasItemDye.cpp | 22 ++++++++++++++++++++++ 1 file changed, 22 insertions(+) create mode 100644 src/Game/Actor/Query/queryHasItemDye.cpp (limited to 'src/Game/Actor/Query/queryHasItemDye.cpp') diff --git a/src/Game/Actor/Query/queryHasItemDye.cpp b/src/Game/Actor/Query/queryHasItemDye.cpp new file mode 100644 index 00000000..cf139cdf --- /dev/null +++ b/src/Game/Actor/Query/queryHasItemDye.cpp @@ -0,0 +1,22 @@ +#include "Game/Actor/Query/queryHasItemDye.h" +#include +#include "Game/UI/uiPauseMenuDataMgr.h" + +namespace uking::query { + +HasItemDye::HasItemDye(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +HasItemDye::~HasItemDye() = default; + +int HasItemDye::doQuery() { + auto* pm = ui::PauseMenuDataMgr::instance(); + if (pm == nullptr) + return 0; + return pm->hasItemDye(); +} + +void HasItemDye::loadParams(const evfl::QueryArg& arg) {} + +void HasItemDye::loadParams() {} + +} // namespace uking::query -- cgit v1.2.3