From f4cd38c43b436fe91def1a1b0b3dfe0134369870 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?L=C3=A9o=20Lam?= Date: Mon, 14 Sep 2026 00:02:22 +0200 Subject: Actor: move all AI code under Game/Actor Link order shows one sorted actor tree, not a separate AI project: the Action/AI/Query folders and per-feature folders (Camera, Player, Horse, ...) come out of the same archive rounds as the actor classes. (AI assisted using Claude Fable 5.1 and Claude Opus 5.5) --- src/Game/Actor/Query/queryHasPorchArrow.cpp | 26 ++++++++++++++++++++++++++ 1 file changed, 26 insertions(+) create mode 100644 src/Game/Actor/Query/queryHasPorchArrow.cpp (limited to 'src/Game/Actor/Query/queryHasPorchArrow.cpp') diff --git a/src/Game/Actor/Query/queryHasPorchArrow.cpp b/src/Game/Actor/Query/queryHasPorchArrow.cpp new file mode 100644 index 00000000..7867b388 --- /dev/null +++ b/src/Game/Actor/Query/queryHasPorchArrow.cpp @@ -0,0 +1,26 @@ +#include "Game/Actor/Query/queryHasPorchArrow.h" +#include +#include "Game/UI/uiUtils.h" + +namespace uking::query { + +HasPorchArrow::HasPorchArrow(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +HasPorchArrow::~HasPorchArrow() = default; + +int HasPorchArrow::doQuery() { + s32 arrow_cnt = ui::getItemValue("NormalArrow") + ui::getItemValue("FireArrow") + + ui::getItemValue("IceArrow") + ui::getItemValue("ElectricArrow") + + ui::getItemValue("BombArrow_A") + ui::getItemValue("AncientArrow"); + return arrow_cnt < *mCheckNum; +} + +void HasPorchArrow::loadParams(const evfl::QueryArg& arg) { + loadInt(arg.param_accessor, "CheckNum"); +} + +void HasPorchArrow::loadParams() { + getDynamicParam(&mCheckNum, "CheckNum"); +} + +} // namespace uking::query -- cgit v1.2.3