From 98f0c80f1d0b9d3ca19f0b38efcb597ee65d9dc0 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?L=C3=A9o=20Lam?= Date: Mon, 28 Sep 2026 03:39:31 +0200 Subject: The task and thread families are plain ksys:: They link in the same block as the plain-ksys:: Message family. getItemValue and applyScreenFade sit in engine UI TUs, hence ksys::ui. (AI assisted using Claude Fable 5.1 and Claude Opus 5.5) --- src/Game/Actor/Query/queryHasPorchItem.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/Game/Actor/Query/queryHasPorchItem.cpp') diff --git a/src/Game/Actor/Query/queryHasPorchItem.cpp b/src/Game/Actor/Query/queryHasPorchItem.cpp index f8ac4e74..e16d0ac3 100644 --- a/src/Game/Actor/Query/queryHasPorchItem.cpp +++ b/src/Game/Actor/Query/queryHasPorchItem.cpp @@ -1,6 +1,6 @@ #include "Game/Actor/Query/queryHasPorchItem.h" #include -#include "Game/UI/uiUtils.h" +#include "KingSystem/System/UIGlue.h" namespace uking::query { @@ -9,7 +9,7 @@ HasPorchItem::HasPorchItem(const InitArg& arg) : ksys::act::ai::Query(arg) {} HasPorchItem::~HasPorchItem() = default; int HasPorchItem::doQuery() { - return ui::getItemValue(mPorchItemName) >= *mCount; + return ksys::ui::getItemValue(mPorchItemName) >= *mCount; } void HasPorchItem::loadParams(const evfl::QueryArg& arg) { -- cgit v1.2.3