From f4cd38c43b436fe91def1a1b0b3dfe0134369870 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?L=C3=A9o=20Lam?= Date: Mon, 14 Sep 2026 00:02:22 +0200 Subject: Actor: move all AI code under Game/Actor Link order shows one sorted actor tree, not a separate AI project: the Action/AI/Query folders and per-feature folders (Camera, Player, Horse, ...) come out of the same archive rounds as the actor classes. (AI assisted using Claude Fable 5.1 and Claude Opus 5.5) --- .../Query/queryIsSuccessEndLastDemoAction.cpp | 29 ++++++++++++++++++++++ 1 file changed, 29 insertions(+) create mode 100644 src/Game/Actor/Query/queryIsSuccessEndLastDemoAction.cpp (limited to 'src/Game/Actor/Query/queryIsSuccessEndLastDemoAction.cpp') diff --git a/src/Game/Actor/Query/queryIsSuccessEndLastDemoAction.cpp b/src/Game/Actor/Query/queryIsSuccessEndLastDemoAction.cpp new file mode 100644 index 00000000..6c79cdc9 --- /dev/null +++ b/src/Game/Actor/Query/queryIsSuccessEndLastDemoAction.cpp @@ -0,0 +1,29 @@ +#include "Game/Actor/Query/queryIsSuccessEndLastDemoAction.h" +#include +#include "KingSystem/ActorSystem/actActor.h" +#include "KingSystem/ActorSystem/actAiRoot.h" + +namespace uking::query { + +IsSuccessEndLastDemoAction::IsSuccessEndLastDemoAction(const InitArg& arg) + : ksys::act::ai::Query(arg) {} + +IsSuccessEndLastDemoAction::~IsSuccessEndLastDemoAction() = default; + +int IsSuccessEndLastDemoAction::doQuery() { + if (mActor != nullptr && mActor->getRootAi() != nullptr) { + auto* action = mActor->getRootAi()->getCurrentAction(); + if (action == nullptr) + return 0; + + if (action->isFinished()) + return 1; + } + return 0; +} + +void IsSuccessEndLastDemoAction::loadParams(const evfl::QueryArg& arg) {} + +void IsSuccessEndLastDemoAction::loadParams() {} + +} // namespace uking::query -- cgit v1.2.3