From f4cd38c43b436fe91def1a1b0b3dfe0134369870 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?L=C3=A9o=20Lam?= Date: Mon, 14 Sep 2026 00:02:22 +0200 Subject: Actor: move all AI code under Game/Actor Link order shows one sorted actor tree, not a separate AI project: the Action/AI/Query folders and per-feature folders (Camera, Player, Horse, ...) come out of the same archive rounds as the actor classes. (AI assisted using Claude Fable 5.1 and Claude Opus 5.5) --- .../System/Action/actionSystemSetWindAction.cpp | 31 ++++++++++++++++++++++ 1 file changed, 31 insertions(+) create mode 100644 src/Game/Actor/System/Action/actionSystemSetWindAction.cpp (limited to 'src/Game/Actor/System/Action/actionSystemSetWindAction.cpp') diff --git a/src/Game/Actor/System/Action/actionSystemSetWindAction.cpp b/src/Game/Actor/System/Action/actionSystemSetWindAction.cpp new file mode 100644 index 00000000..9ff354bd --- /dev/null +++ b/src/Game/Actor/System/Action/actionSystemSetWindAction.cpp @@ -0,0 +1,31 @@ +#include "Game/Actor/System/Action/actionSystemSetWindAction.h" + +namespace uking::action { + +SystemSetWindAction::SystemSetWindAction(const InitArg& arg) : ksys::act::ai::Action(arg) {} + +bool SystemSetWindAction::init_(sead::Heap* heap) { + return ksys::act::ai::Action::init_(heap); +} + +void SystemSetWindAction::enter_(ksys::act::ai::InlineParamPack* params) { + ksys::act::ai::Action::enter_(params); +} + +void SystemSetWindAction::leave_() { + ksys::act::ai::Action::leave_(); +} + +void SystemSetWindAction::loadParams_() { + getDynamicParam(&mWindDirX_d, "WindDirX"); + getDynamicParam(&mWindDirY_d, "WindDirY"); + getDynamicParam(&mWindDirZ_d, "WindDirZ"); + getDynamicParam(&mWindPower_d, "WindPower"); + getDynamicParam(&mIsAutoWind_d, "IsAutoWind"); +} + +void SystemSetWindAction::calc_() { + ksys::act::ai::Action::calc_(); +} + +} // namespace uking::action -- cgit v1.2.3