From 6e9afd0f7d6f8e037fd71e91dfdad4b45f8e7e2f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?L=C3=A9o=20Lam?= Date: Sun, 11 Oct 2026 04:13:20 +0200 Subject: ksys/act: rename the actor accessor to ActorLinkConstDataAccess The 0x18-sized accessor appears to be named ActorLinkConstDataAccess based on a source path string in the Wii U build. The 0x10-sized base class (which we had given the name to) only holds a BaseProc and its dtor/acquire functions live in a separate TU so let's rename it BaseProcAccessor (unofficial name). acquireActor is a header inline whose one copy landed in the BeamBase object. Nothing in BeamBase calls it, so the BeamBase function that used it was probably dead-stripped by the linker. (AI assisted using Claude Opus 5.5) --- src/Game/Actor/actPlayerCreateMgr.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'src/Game/Actor/actPlayerCreateMgr.cpp') diff --git a/src/Game/Actor/actPlayerCreateMgr.cpp b/src/Game/Actor/actPlayerCreateMgr.cpp index f053b40d..51c9b122 100644 --- a/src/Game/Actor/actPlayerCreateMgr.cpp +++ b/src/Game/Actor/actPlayerCreateMgr.cpp @@ -7,7 +7,6 @@ #include "Game/Actor/actWeapon.h" #include "Game/UI/uiPauseMenuDataMgr.h" #include "KingSystem/ActorSystem/Profiles/actWeaponBase.h" -#include "KingSystem/ActorSystem/actActorConstDataAccess.h" #include "KingSystem/ActorSystem/actActorCreator.h" #include "KingSystem/ActorSystem/actActorHeapUtil.h" #include "KingSystem/ActorSystem/actActorLinkConstDataAccess.h" @@ -212,7 +211,7 @@ void CreatePlayerEquipActorMgr::requestCreateArmor(s32 slot_idx, const sead::Saf } { - ksys::act::ActorConstDataAccess access; + ksys::act::ActorLinkConstDataAccess access; ksys::act::acquireActor(&PlayerInfo::instance()->getPlayerLink(), &access); sead::Vector3f pos; access.getActorMtx().getTranslation(pos); -- cgit v1.2.3