From a955a9482b8c107f69e0bcff31a74ff20087f5b8 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?L=C3=A9o=20Lam?= Date: Thu, 15 Oct 2026 22:56:29 +0100 Subject: uking: name AutoPlacement::reset and AutoPlacementMgr creator functions The names come from the IDB. AddAutoPlacementCreator registers its actor with addCreator on enter and unregisters it with removeCreator on leave. (AI assisted using Claude Opus 5.5) --- src/Game/AutoPlacement/AutoPlacement.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/Game/AutoPlacement/AutoPlacement.cpp') diff --git a/src/Game/AutoPlacement/AutoPlacement.cpp b/src/Game/AutoPlacement/AutoPlacement.cpp index d655fb7d..36193030 100644 --- a/src/Game/AutoPlacement/AutoPlacement.cpp +++ b/src/Game/AutoPlacement/AutoPlacement.cpp @@ -64,7 +64,7 @@ void ActorSpawnInfo::calcSpawnLocations() { } void AutoPlacement::setSpawnInfo(const sead::SafeString& name, s32 count) { - sub_710064CF60(false); + reset(false); ActorSpawnInfo* info = &mSpawnInfo[0]; auto* flow = AutoPlacementFlowMgr::instance()->getFlow(name, mNearFlag == 0xff); if (flow != nullptr) { @@ -84,7 +84,7 @@ void AutoPlacement::setSpawnInfo(const sead::SafeString& name, s32 count) { } void AutoPlacement::sub_710064DA54() { - sub_710064CF60(false); + reset(false); _8 = 2; } -- cgit v1.2.3