From 98f0c80f1d0b9d3ca19f0b38efcb597ee65d9dc0 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?L=C3=A9o=20Lam?= Date: Mon, 28 Sep 2026 03:39:31 +0200 Subject: The task and thread families are plain ksys:: They link in the same block as the plain-ksys:: Message family. getItemValue and applyScreenFade sit in engine UI TUs, hence ksys::ui. (AI assisted using Claude Fable 5.1 and Claude Opus 5.5) --- src/Game/UI/uiFadeProgress.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/Game/UI/uiFadeProgress.cpp') diff --git a/src/Game/UI/uiFadeProgress.cpp b/src/Game/UI/uiFadeProgress.cpp index 87ded166..f448b862 100644 --- a/src/Game/UI/uiFadeProgress.cpp +++ b/src/Game/UI/uiFadeProgress.cpp @@ -1,5 +1,6 @@ #include "Game/UI/uiFadeProgress.h" #include "Game/UI/uiUtils.h" +#include "KingSystem/System/UIGlue.h" namespace uking::ui { @@ -37,7 +38,7 @@ void FadeProgress::updateFadeScreen() { if (new_progress < progress) progress = new_progress; mGaugeValue = progress; - applyScreenFade(progress); + ksys::ui::applyScreenFade(progress); } void FadeProgress::setProgress(float value) { -- cgit v1.2.3