From 3d920314042fc84ccffc5f4b503e85e3b77fc4a2 Mon Sep 17 00:00:00 2001 From: Pistonight Date: Sat, 3 May 2025 21:27:10 -0700 Subject: CreatePlayerEquipActorMgr --- src/Game/UI/uiPauseMenuDataMgr.cpp | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) (limited to 'src/Game/UI/uiPauseMenuDataMgr.cpp') diff --git a/src/Game/UI/uiPauseMenuDataMgr.cpp b/src/Game/UI/uiPauseMenuDataMgr.cpp index 3840501e..6c815e70 100644 --- a/src/Game/UI/uiPauseMenuDataMgr.cpp +++ b/src/Game/UI/uiPauseMenuDataMgr.cpp @@ -4,7 +4,8 @@ #include #include #include -#include "Game/Actor/actCreatePlayerEquipActorMgr.h" +#include "Game/Actor/actPlayerCreateMgr.h" +#include "Game/Actor/actPlayerCreateUtils.h" #include "Game/Actor/actWeapon.h" #include "Game/Cooking/cookManager.h" #include "Game/DLC/aocManager.h" @@ -1481,7 +1482,7 @@ void PauseMenuDataMgr::createPlayerEquipment() { break; } if (item->isInInventory() && item->isEquipped()) { - u64 slot = (u64)act::getCreateEquipmentSlot(type); + u64 slot = (u64)getCreateEquipmentSlot(type); if (slot < equipment_items.size()) { equipment_items[slot] = item; } @@ -1501,7 +1502,7 @@ void PauseMenuDataMgr::createPlayerEquipment() { for (u64 i = 0; i != equipment_items.size(); slot = s32(++i)) { if (equipment_items[i]) { if (!need_head_b || i != (u64)act::CreateEquipmentSlot::ArmorHead) { - act::createEquipmentFromItem(equipment_items[i], Caller); + createEquipmentFromItem(equipment_items[i], Caller); } else { create_mgr->requestCreateArmorHeadB(equipment_items[i]->getName(), equipment_items[i]->getValue(), Caller); -- cgit v1.2.3