From d8da4fc5f2f159f2ea3386d7018e61629759bc09 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?L=C3=A9o=20Lam?= Date: Mon, 28 Sep 2026 03:39:30 +0200 Subject: Actor: PlayerInfo/PlayerBase are game, GameConfig ksys Every decomp user of PlayerInfo is game code, and PlayerBase sits right above Player. GameConfig.h models the engine base that links at GameConfig's slot in KingSystem/System. (AI assisted using Claude Fable 5.1 and Claude Opus 5.5) --- src/Game/UI/uiPauseMenuDataMgr.cpp | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'src/Game/UI') diff --git a/src/Game/UI/uiPauseMenuDataMgr.cpp b/src/Game/UI/uiPauseMenuDataMgr.cpp index 87ff35e3..53a87310 100644 --- a/src/Game/UI/uiPauseMenuDataMgr.cpp +++ b/src/Game/UI/uiPauseMenuDataMgr.cpp @@ -4,6 +4,8 @@ #include #include #include +#include "Game/Actor/Player/actPlayerBase.h" +#include "Game/Actor/Player/actPlayerInfo.h" #include "Game/Actor/actPlayerCreateMgr.h" #include "Game/Actor/actPlayerCreateUtils.h" #include "Game/Actor/actWeapon.h" @@ -12,14 +14,12 @@ #include "Game/Scene/gameScene.h" #include "Game/UI/uiUtils.h" #include "Game/gameItemUtils.h" -#include "KingSystem/ActorSystem/Profiles/actPlayerBase.h" #include "KingSystem/ActorSystem/actActorConstDataAccess.h" #include "KingSystem/ActorSystem/actActorHeapUtil.h" #include "KingSystem/ActorSystem/actActorUtil.h" #include "KingSystem/ActorSystem/actBaseProcLink.h" #include "KingSystem/ActorSystem/actInfoCommon.h" #include "KingSystem/ActorSystem/actInfoData.h" -#include "KingSystem/ActorSystem/actPlayerInfo.h" #include "KingSystem/GameData/gdtCommonFlagsUtils.h" #include "KingSystem/GameData/gdtManager.h" #include "KingSystem/GameData/gdtSpecialFlagNames.h" @@ -315,7 +315,7 @@ void PauseMenuDataMgr::initForNewSave() { mCanSeeHealthBar = false; mEquippedWeapons.fill({}); - auto* player = ksys::act::PlayerInfo::instance()->getPlayer(); + auto* player = uking::act::PlayerInfo::instance()->getPlayer(); if (player) { player->switchEquipment(getDefaultEquipment(EquipmentSlot::WeaponRight), 1); player->switchEquipment(getDefaultEquipment(EquipmentSlot::WeaponLeft), 1); @@ -1357,7 +1357,7 @@ void PauseMenuDataMgr::removeItem(const sead::SafeString& name) { void PauseMenuDataMgr::removeWeaponIfEquipped(const sead::SafeString& name) { const auto lock = sead::makeScopedLock(mCritSection); - if (!ksys::act::PlayerInfo::instance()->getPlayer()) + if (!uking::act::PlayerInfo::instance()->getPlayer()) return; const auto& items = getItems(); @@ -1502,7 +1502,7 @@ void PauseMenuDataMgr::createPlayerEquipment() { } } - auto* player = ksys::act::PlayerInfo::instance()->getPlayer(); + auto* player = uking::act::PlayerInfo::instance()->getPlayer(); s32 slot = 0; // <- this is required to match for (u64 i = 0; i != equipment_items.size(); slot = s32(++i)) { -- cgit v1.2.3