From 6e9afd0f7d6f8e037fd71e91dfdad4b45f8e7e2f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?L=C3=A9o=20Lam?= Date: Sun, 11 Oct 2026 04:13:20 +0200 Subject: ksys/act: rename the actor accessor to ActorLinkConstDataAccess The 0x18-sized accessor appears to be named ActorLinkConstDataAccess based on a source path string in the Wii U build. The 0x10-sized base class (which we had given the name to) only holds a BaseProc and its dtor/acquire functions live in a separate TU so let's rename it BaseProcAccessor (unofficial name). acquireActor is a header inline whose one copy landed in the BeamBase object. Nothing in BeamBase calls it, so the BeamBase function that used it was probably dead-stripped by the linker. (AI assisted using Claude Opus 5.5) --- src/KingSystem/ActorSystem/actActorLimiter.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/KingSystem/ActorSystem/actActorLimiter.cpp') diff --git a/src/KingSystem/ActorSystem/actActorLimiter.cpp b/src/KingSystem/ActorSystem/actActorLimiter.cpp index 94531c96..fdc7b348 100644 --- a/src/KingSystem/ActorSystem/actActorLimiter.cpp +++ b/src/KingSystem/ActorSystem/actActorLimiter.cpp @@ -1,5 +1,5 @@ #include "KingSystem/ActorSystem/actActorLimiter.h" -#include "KingSystem/ActorSystem/actActorConstDataAccess.h" +#include "KingSystem/ActorSystem/actActorLinkConstDataAccess.h" #include "KingSystem/ActorSystem/actTag.h" namespace ksys::act { @@ -35,7 +35,7 @@ bool ActorLimiter::List::addActor(BaseProc* proc, bool allow_evicting_old_actors target_node = mActorList.popFront(); if (target_node) { - ActorConstDataAccess acc; + ActorLinkConstDataAccess acc; acquireActor(&target_node->proc_link, &acc); // Priority material actors will not be evicted if possible. -- cgit v1.2.3