From 20df9e7c7d9715173b2bdfd5697526b2f49b8dbe Mon Sep 17 00:00:00 2001 From: ThePixelGamer Date: Wed, 6 Oct 2021 18:02:53 -0500 Subject: Update misc files to match sead math changes --- src/KingSystem/ActorSystem/actActorUtil.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/KingSystem/ActorSystem/actActorUtil.cpp') diff --git a/src/KingSystem/ActorSystem/actActorUtil.cpp b/src/KingSystem/ActorSystem/actActorUtil.cpp index 443e4046..75de3637 100644 --- a/src/KingSystem/ActorSystem/actActorUtil.cpp +++ b/src/KingSystem/ActorSystem/actActorUtil.cpp @@ -533,8 +533,8 @@ bool isAirOctaWoodPlatformDlc(const sead::SafeString& name) { } void getRevivalGridPosition(const sead::Vector3f& pos, int* col1, int* row1, int* col2, int* row2) { - const int col = sead::clamp((int(pos.x) + 5000) / 1000, 0, 9); - const int row = sead::clamp((int(pos.z) + 4000) / 1000, 0, 7); + const int col = sead::Mathi::clamp((int(pos.x) + 5000) / 1000, 0, 9); + const int row = sead::Mathi::clamp((int(pos.z) + 4000) / 1000, 0, 7); const auto x = (float(col) + 0.5f) * 1000.0f - 5000.0f; const auto z = (float(row) + 0.5f) * 1000.0f - 4000.0f; -- cgit v1.2.3