From d8da4fc5f2f159f2ea3386d7018e61629759bc09 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?L=C3=A9o=20Lam?= Date: Mon, 28 Sep 2026 03:39:30 +0200 Subject: Actor: PlayerInfo/PlayerBase are game, GameConfig ksys Every decomp user of PlayerInfo is game code, and PlayerBase sits right above Player. GameConfig.h models the engine base that links at GameConfig's slot in KingSystem/System. (AI assisted using Claude Fable 5.1 and Claude Opus 5.5) --- src/KingSystem/Framework/GameConfig.h | 17 ----------------- 1 file changed, 17 deletions(-) delete mode 100644 src/KingSystem/Framework/GameConfig.h (limited to 'src/KingSystem/Framework') diff --git a/src/KingSystem/Framework/GameConfig.h b/src/KingSystem/Framework/GameConfig.h deleted file mode 100644 index 1ab9f19a..00000000 --- a/src/KingSystem/Framework/GameConfig.h +++ /dev/null @@ -1,17 +0,0 @@ -#pragma once - -#include - -class GameConfig { -public: - static GameConfig* getInstance() { return sInstancePtr; } - - char _0[0x3dd]; - bool _3dd; - char _3de[0x3b]; - bool _419; - sead::SafeString mPatrolFeatures; - -private: - static GameConfig* sInstancePtr; -}; -- cgit v1.2.3