From 6e9afd0f7d6f8e037fd71e91dfdad4b45f8e7e2f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?L=C3=A9o=20Lam?= Date: Sun, 11 Oct 2026 04:13:20 +0200 Subject: ksys/act: rename the actor accessor to ActorLinkConstDataAccess The 0x18-sized accessor appears to be named ActorLinkConstDataAccess based on a source path string in the Wii U build. The 0x10-sized base class (which we had given the name to) only holds a BaseProc and its dtor/acquire functions live in a separate TU so let's rename it BaseProcAccessor (unofficial name). acquireActor is a header inline whose one copy landed in the BeamBase object. Nothing in BeamBase calls it, so the BeamBase function that used it was probably dead-stripped by the linker. (AI assisted using Claude Opus 5.5) --- src/KingSystem/Map/mapObject.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/KingSystem/Map/mapObject.cpp') diff --git a/src/KingSystem/Map/mapObject.cpp b/src/KingSystem/Map/mapObject.cpp index 10c94cbb..a22274f2 100644 --- a/src/KingSystem/Map/mapObject.cpp +++ b/src/KingSystem/Map/mapObject.cpp @@ -125,7 +125,7 @@ act::Actor* Object::tryGetActor(bool force) { return sead::DynamicCast(proc); } -bool Object::getActorWithAccessor(act::ActorLinkConstDataAccess& accessor) { +bool Object::getActorWithAccessor(act::BaseProcAccessor& accessor) { act::BaseProcMgr* instance = act::BaseProcMgr::instance(); if (instance == nullptr || !instance->isHighPriorityThread() || mProc == nullptr) -- cgit v1.2.3