From 6e9afd0f7d6f8e037fd71e91dfdad4b45f8e7e2f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?L=C3=A9o=20Lam?= Date: Sun, 11 Oct 2026 04:13:20 +0200 Subject: ksys/act: rename the actor accessor to ActorLinkConstDataAccess The 0x18-sized accessor appears to be named ActorLinkConstDataAccess based on a source path string in the Wii U build. The 0x10-sized base class (which we had given the name to) only holds a BaseProc and its dtor/acquire functions live in a separate TU so let's rename it BaseProcAccessor (unofficial name). acquireActor is a header inline whose one copy landed in the BeamBase object. Nothing in BeamBase calls it, so the BeamBase function that used it was probably dead-stripped by the linker. (AI assisted using Claude Opus 5.5) --- src/KingSystem/Map/mapObjectLink.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/KingSystem/Map/mapObjectLink.h') diff --git a/src/KingSystem/Map/mapObjectLink.h b/src/KingSystem/Map/mapObjectLink.h index efff5f4f..25651f5e 100644 --- a/src/KingSystem/Map/mapObjectLink.h +++ b/src/KingSystem/Map/mapObjectLink.h @@ -7,7 +7,7 @@ namespace ksys::act { class Actor; -class ActorLinkConstDataAccess; +class BaseProcAccessor; } // namespace ksys::act namespace ksys::map { @@ -65,7 +65,7 @@ enum class MapLinkDefType { struct ObjectLink { ~ObjectLink() {} act::Actor* getObjectActor() const; - bool getObjectProcWithAccessor(act::ActorLinkConstDataAccess& accessor) const; + bool getObjectProcWithAccessor(act::BaseProcAccessor& accessor) const; const char* getDescription() const; static const char* getDescriptionForType(MapLinkDefType t); static MapLinkDefType getTypeForName(const sead::SafeString& name); -- cgit v1.2.3