From 98f0c80f1d0b9d3ca19f0b38efcb597ee65d9dc0 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?L=C3=A9o=20Lam?= Date: Mon, 28 Sep 2026 03:39:31 +0200 Subject: The task and thread families are plain ksys:: They link in the same block as the plain-ksys:: Message family. getItemValue and applyScreenFade sit in engine UI TUs, hence ksys::ui. (AI assisted using Claude Fable 5.1 and Claude Opus 5.5) --- src/KingSystem/Utils/Thread/GameTaskThread.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/KingSystem/Utils/Thread/GameTaskThread.cpp') diff --git a/src/KingSystem/Utils/Thread/GameTaskThread.cpp b/src/KingSystem/Utils/Thread/GameTaskThread.cpp index eacd9e64..c6f6eab1 100644 --- a/src/KingSystem/Utils/Thread/GameTaskThread.cpp +++ b/src/KingSystem/Utils/Thread/GameTaskThread.cpp @@ -1,6 +1,6 @@ #include "KingSystem/Utils/Thread/GameTaskThread.h" -namespace ksys::util { +namespace ksys { GameTaskThread::GameTaskThread(const sead::SafeString& name, sead::Heap* heap, s32 priority, sead::MessageQueue::BlockType block_type, long quit_msg, @@ -12,4 +12,4 @@ void GameTaskThread::quit(bool) { Thread::quit(false); } -} // namespace ksys::util +} // namespace ksys -- cgit v1.2.3