From 98f0c80f1d0b9d3ca19f0b38efcb597ee65d9dc0 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?L=C3=A9o=20Lam?= Date: Mon, 28 Sep 2026 03:39:31 +0200 Subject: The task and thread families are plain ksys:: They link in the same block as the plain-ksys:: Message family. getItemValue and applyScreenFade sit in engine UI TUs, hence ksys::ui. (AI assisted using Claude Fable 5.1 and Claude Opus 5.5) --- src/KingSystem/Utils/Thread/GameTaskThread.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/KingSystem/Utils/Thread/GameTaskThread.h') diff --git a/src/KingSystem/Utils/Thread/GameTaskThread.h b/src/KingSystem/Utils/Thread/GameTaskThread.h index a16e9f68..6f1d6f8d 100644 --- a/src/KingSystem/Utils/Thread/GameTaskThread.h +++ b/src/KingSystem/Utils/Thread/GameTaskThread.h @@ -3,7 +3,7 @@ #include "KingSystem/Utils/Thread/TaskThread.h" #include "KingSystem/Utils/Types.h" -namespace ksys::util { +namespace ksys { class GameTaskThread : public TaskThread { SEAD_RTTI_OVERRIDE(GameTaskThread, TaskThread) @@ -24,4 +24,4 @@ protected: }; KSYS_CHECK_SIZE_NX150(GameTaskThread, 0x1a8); -} // namespace ksys::util +} // namespace ksys -- cgit v1.2.3