From afb4e218fa99a055a2231c347f53ca3badd42e37 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?L=C3=A9o=20Lam?= Date: Sat, 13 Mar 2021 14:23:05 +0100 Subject: ksys/res: Add GameResourceSystem header --- src/KingSystem/Resource/CMakeLists.txt | 2 ++ src/KingSystem/Resource/resGameResourceSystem.cpp | 7 ++++ src/KingSystem/Resource/resGameResourceSystem.h | 41 +++++++++++++++++++++++ 3 files changed, 50 insertions(+) create mode 100644 src/KingSystem/Resource/resGameResourceSystem.cpp create mode 100644 src/KingSystem/Resource/resGameResourceSystem.h (limited to 'src') diff --git a/src/KingSystem/Resource/CMakeLists.txt b/src/KingSystem/Resource/CMakeLists.txt index e2e23994..6236e6bd 100644 --- a/src/KingSystem/Resource/CMakeLists.txt +++ b/src/KingSystem/Resource/CMakeLists.txt @@ -98,6 +98,8 @@ target_sources(uking PRIVATE resCurrentResNameMgr.h resEntryFactory.cpp resEntryFactory.h + resGameResourceSystem.cpp + resGameResourceSystem.h resHandle.cpp resHandle.h resInfoContainer.cpp diff --git a/src/KingSystem/Resource/resGameResourceSystem.cpp b/src/KingSystem/Resource/resGameResourceSystem.cpp new file mode 100644 index 00000000..ef5cfe46 --- /dev/null +++ b/src/KingSystem/Resource/resGameResourceSystem.cpp @@ -0,0 +1,7 @@ +#include "KingSystem/Resource/resGameResourceSystem.h" + +namespace ksys::res { + +SEAD_SINGLETON_DISPOSER_IMPL(GameResourceSystem) + +} // namespace ksys::res diff --git a/src/KingSystem/Resource/resGameResourceSystem.h b/src/KingSystem/Resource/resGameResourceSystem.h new file mode 100644 index 00000000..cab62608 --- /dev/null +++ b/src/KingSystem/Resource/resGameResourceSystem.h @@ -0,0 +1,41 @@ +#pragma once + +#include + +namespace ksys::res { + +class CompactionMgr; + +// Also known as game::ResourceSystem (?) +class GameResourceSystem { + SEAD_SINGLETON_DISPOSER(GameResourceSystem) + GameResourceSystem() = default; + virtual ~GameResourceSystem(); + +public: + struct InitArg { + sead::Heap* heap; + }; + + bool init(const InitArg& arg); + + void calc(); + void pauseCompaction(); + void resumeCompaction(); + +private: + CompactionMgr* mCompactionMgr = nullptr; + bool mPauseCompaction = false; +}; + +class ScopedCompactionPauser { +public: + ScopedCompactionPauser() { GameResourceSystem::instance()->pauseCompaction(); } + ~ScopedCompactionPauser() { GameResourceSystem::instance()->resumeCompaction(); } + ScopedCompactionPauser(const ScopedCompactionPauser&) = delete; + ScopedCompactionPauser(ScopedCompactionPauser&&) = delete; + auto operator=(const ScopedCompactionPauser&) = delete; + auto operator=(ScopedCompactionPauser&&) = delete; +}; + +} // namespace ksys::res -- cgit v1.2.3