#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class AddSwarmMove : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(AddSwarmMove, ksys::act::ai::Ai) public: explicit AddSwarmMove(const InitArg& arg); ~AddSwarmMove() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x38 const int* mIgnoreSensorTime_s{}; // static_param at offset 0x40 const float* mSubSpeed_s{}; // static_param at offset 0x48 const float* mSubAccRateMin_s{}; // static_param at offset 0x50 const float* mSubAccRateMax_s{}; // static_param at offset 0x58 const bool* mIsEndBySensor_s{}; // static_param at offset 0x60 sead::SafeString mAnimName_s{}; // dynamic_param at offset 0x70 sead::Vector3f* mTargetPos_d{}; }; } // namespace uking::ai