#include "Game/AI/AI/aiAirOctaBurnReaction.h" namespace uking::ai { AirOctaBurnReaction::AirOctaBurnReaction(const InitArg& arg) : ksys::act::ai::Ai(arg) {} AirOctaBurnReaction::~AirOctaBurnReaction() = default; bool AirOctaBurnReaction::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void AirOctaBurnReaction::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void AirOctaBurnReaction::leave_() { ksys::act::ai::Ai::leave_(); } void AirOctaBurnReaction::loadParams_() { getStaticParam(&mDisconnectTime_s, "DisconnectTime"); getStaticParam(&mDisconnectRandTime_s, "DisconnectRandTime"); getStaticParam(&mSingleBurnTime_s, "SingleBurnTime"); getStaticParam(&mChangeRandTime_s, "ChangeRandTime"); getAITreeVariable(&mAirOctaDataMgr_a, "AirOctaDataMgr"); } } // namespace uking::ai