#pragma once #include "Game/AI/AI/aiFork2AI.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class AirOctaRoot : public Fork2AI { SEAD_RTTI_OVERRIDE(AirOctaRoot, Fork2AI) public: explicit AirOctaRoot(const InitArg& arg); ~AirOctaRoot() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // aitree_variable at offset 0x38 void* mAirOctaDataMgr_a{}; }; } // namespace uking::ai