#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class AnimalRangeKeepMoveWithLOS : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(AnimalRangeKeepMoveWithLOS, ksys::act::ai::Ai) public: explicit AnimalRangeKeepMoveWithLOS(const InitArg& arg); ~AnimalRangeKeepMoveWithLOS() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x38 const int* mFindPathBeginTimer_s{}; // static_param at offset 0x40 const int* mNoPathTimer_s{}; // static_param at offset 0x48 const float* mCloseStartDist_s{}; // static_param at offset 0x50 const float* mCloseEndDist_s{}; // static_param at offset 0x58 const float* mLeaveStartDist_s{}; // static_param at offset 0x60 const float* mLeaveEndDist_s{}; // static_param at offset 0x68 const float* mBattleEndDist_s{}; // static_param at offset 0x70 const float* mDistFailOnUnreachablePath_s{}; }; } // namespace uking::ai