#include "Game/AI/AI/aiAnimalRushAttack.h" namespace uking::ai { AnimalRushAttack::AnimalRushAttack(const InitArg& arg) : ksys::act::ai::Ai(arg) {} AnimalRushAttack::~AnimalRushAttack() = default; bool AnimalRushAttack::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void AnimalRushAttack::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void AnimalRushAttack::leave_() { ksys::act::ai::Ai::leave_(); } void AnimalRushAttack::loadParams_() { getStaticParam(&mUpdateTargetPosTime_s, "UpdateTargetPosTime"); getStaticParam(&mAttackPosOffsetLength_s, "AttackPosOffsetLength"); getDynamicParam(&mTargetPos_d, "TargetPos"); } } // namespace uking::ai