#include "Game/AI/AI/aiAssassinBossBattle.h" namespace uking::ai { AssassinBossBattle::AssassinBossBattle(const InitArg& arg) : ksys::act::ai::Ai(arg) {} AssassinBossBattle::~AssassinBossBattle() = default; bool AssassinBossBattle::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void AssassinBossBattle::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void AssassinBossBattle::leave_() { ksys::act::ai::Ai::leave_(); } void AssassinBossBattle::loadParams_() { getStaticParam(&mRetFrmDmgAtkTimer_s, "RetFrmDmgAtkTimer"); getStaticParam(&mIntervalIntensity_s, "IntervalIntensity"); getStaticParam(&mHomeDist_s, "HomeDist"); getStaticParam(&mBattleDist_s, "BattleDist"); getStaticParam(&mDyingLifeRatio_s, "DyingLifeRatio"); getStaticParam(&mBattleDistSecond_s, "BattleDistSecond"); getStaticParam(&mAnchorName_s, "AnchorName"); getStaticParam(&mReturnHeight_s, "ReturnHeight"); } } // namespace uking::ai