#include "Game/AI/AI/aiAttackGraveChase.h" namespace uking::ai { AttackGraveChase::AttackGraveChase(const InitArg& arg) : ksys::act::ai::Ai(arg) {} AttackGraveChase::~AttackGraveChase() = default; bool AttackGraveChase::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void AttackGraveChase::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void AttackGraveChase::leave_() { ksys::act::ai::Ai::leave_(); } void AttackGraveChase::loadParams_() { getStaticParam(&mActionTime_s, "ActionTime"); getStaticParam(&mNearTime_s, "NearTime"); getStaticParam(&mEndHeight_s, "EndHeight"); getStaticParam(&mEndNear_s, "EndNear"); getDynamicParam(&mTargetActor_d, "TargetActor"); } } // namespace uking::ai