#include "Game/AI/AI/aiAwarenessScale.h" namespace uking::ai { AwarenessScale::AwarenessScale(const InitArg& arg) : ksys::act::ai::Ai(arg) {} AwarenessScale::~AwarenessScale() = default; bool AwarenessScale::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void AwarenessScale::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void AwarenessScale::leave_() { ksys::act::ai::Ai::leave_(); } void AwarenessScale::loadParams_() { getStaticParam(&mScale_s, "Scale"); } } // namespace uking::ai