#include "Game/AI/AI/aiBirdDead.h" namespace uking::ai { BirdDead::BirdDead(const InitArg& arg) : ksys::act::ai::Ai(arg) {} BirdDead::~BirdDead() = default; bool BirdDead::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void BirdDead::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void BirdDead::leave_() { ksys::act::ai::Ai::leave_(); } void BirdDead::loadParams_() { getStaticParam(&mGravityScale_s, "GravityScale"); } } // namespace uking::ai