#include "Game/AI/AI/aiBokoblinArrowAttack.h" namespace uking::ai { BokoblinArrowAttack::BokoblinArrowAttack(const InitArg& arg) : ksys::act::ai::Ai(arg) {} void BokoblinArrowAttack::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void BokoblinArrowAttack::loadParams_() { getStaticParam(&mWeaponIdx_s, "WeaponIdx"); getStaticParam(&mBackWalkStartDist_s, "BackWalkStartDist"); getStaticParam(&mBackWalkEndDist_s, "BackWalkEndDist"); getStaticParam(&mCliffCheckDist_s, "CliffCheckDist"); getDynamicParam(&mTargetPos_d, "TargetPos"); } } // namespace uking::ai