#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class BowEquiped : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(BowEquiped, ksys::act::ai::Ai) public: explicit BowEquiped(const InitArg& arg); ~BowEquiped() override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; protected: }; } // namespace uking::ai