#pragma once #include "Game/AI/AI/aiCameraAI.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class CameraTool : public CameraAI { SEAD_RTTI_OVERRIDE(CameraTool, CameraAI) public: explicit CameraTool(const InitArg& arg); ~CameraTool() override; protected: }; } // namespace uking::ai