#include "Game/AI/AI/aiChaseSound.h" namespace uking::ai { ChaseSound::ChaseSound(const InitArg& arg) : ksys::act::ai::Ai(arg) {} ChaseSound::~ChaseSound() = default; void ChaseSound::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void ChaseSound::leave_() { ksys::act::ai::Ai::leave_(); } void ChaseSound::loadParams_() { getStaticParam(&mTargetUpdateIntervalMin_s, "TargetUpdateIntervalMin"); getStaticParam(&mTargetUpdateIntervalMax_s, "TargetUpdateIntervalMax"); getStaticParam(&mNearDist_s, "NearDist"); getStaticParam(&mTurnDir_s, "TurnDir"); getStaticParam(&mUseViewPointSimpleOffset_s, "UseViewPointSimpleOffset"); getDynamicParam(&mTargetPos_d, "TargetPos"); } } // namespace uking::ai