#pragma once #include "Game/AI/AI/aiWeaponRootAI.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class ChemicalWeaponRoot : public WeaponRootAI { SEAD_RTTI_OVERRIDE(ChemicalWeaponRoot, WeaponRootAI) public: explicit ChemicalWeaponRoot(const InitArg& arg); ~ChemicalWeaponRoot() override; void enter_(ksys::act::ai::InlineParamPack* params) override; protected: }; } // namespace uking::ai