#pragma once #include "Game/AI/AI/aiWithoutWeaponArrow.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class ChildDeviceReflectArrow : public WithoutWeaponArrow { SEAD_RTTI_OVERRIDE(ChildDeviceReflectArrow, WithoutWeaponArrow) public: explicit ChildDeviceReflectArrow(const InitArg& arg); ~ChildDeviceReflectArrow() override; void enter_(ksys::act::ai::InlineParamPack* params) override; void loadParams_() override; protected: // static_param at offset 0x140 const int* mReflectCountMax_s{}; // static_param at offset 0x148 const float* mReflectAimSpeed_s{}; // static_param at offset 0x150 const float* mReflectAccel_s{}; }; } // namespace uking::ai