#include "Game/AI/AI/aiCommonPickedItem.h" namespace uking::ai { CommonPickedItem::CommonPickedItem(const InitArg& arg) : ksys::act::ai::Ai(arg) {} CommonPickedItem::~CommonPickedItem() = default; bool CommonPickedItem::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void CommonPickedItem::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void CommonPickedItem::leave_() { ksys::act::ai::Ai::leave_(); } void CommonPickedItem::loadParams_() { getStaticParam(&mCanGetOnBurning_s, "CanGetOnBurning"); getStaticParam(&mIsControlNoticeDo_s, "IsControlNoticeDo"); getStaticParam(&mGetAttKeyName_s, "GetAttKeyName"); getMapUnitParam(&mIsPlayerPut_m, "IsPlayerPut"); getMapUnitParam(&mDropTable_m, "DropTable"); getMapUnitParam(&mDropActor_m, "DropActor"); getAITreeVariable(&mGetNumLeft_a, "GetNumLeft"); } } // namespace uking::ai