#include "Game/AI/AI/aiCreateCarryActor.h" namespace uking::ai { CreateCarryActor::CreateCarryActor(const InitArg& arg) : CreateActor(arg) {} CreateCarryActor::~CreateCarryActor() = default; bool CreateCarryActor::init_(sead::Heap* heap) { return CreateActor::init_(heap); } void CreateCarryActor::enter_(ksys::act::ai::InlineParamPack* params) { CreateActor::enter_(params); } void CreateCarryActor::leave_() { CreateActor::leave_(); } void CreateCarryActor::loadParams_() { CreateActor::loadParams_(); getMapUnitParam(&mCarryActorName_m, "CarryActorName"); } } // namespace uking::ai