#include "Game/AI/AI/aiDisplaySelect.h" namespace uking::ai { DisplaySelect::DisplaySelect(const InitArg& arg) : ksys::act::ai::Ai(arg) {} DisplaySelect::~DisplaySelect() = default; bool DisplaySelect::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void DisplaySelect::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void DisplaySelect::leave_() { ksys::act::ai::Ai::leave_(); } void DisplaySelect::loadParams_() { getStaticParam(&mRadius_s, "Radius"); getStaticParam(&mIsCheckEveryFrame_s, "IsCheckEveryFrame"); } } // namespace uking::ai