#include "Game/AI/AI/aiDogNormal.h" namespace uking::ai { DogNormal::DogNormal(const InitArg& arg) : DomesticNormal(arg) {} DogNormal::~DogNormal() = default; bool DogNormal::init_(sead::Heap* heap) { return DomesticNormal::init_(heap); } void DogNormal::enter_(ksys::act::ai::InlineParamPack* params) { DomesticNormal::enter_(params); } void DogNormal::leave_() { DomesticNormal::leave_(); } void DogNormal::loadParams_() { DomesticNormal::loadParams_(); getStaticParam(&mNumFriendlyFoodForLeadTreasure_s, "NumFriendlyFoodForLeadTreasure"); getStaticParam(&mMaxFollowDist_s, "MaxFollowDist"); getStaticParam(&mMaxFollowFriendDecayRate_s, "MaxFollowFriendDecayRate"); getStaticParam(&mFoodFriendRate_s, "FoodFriendRate"); getStaticParam(&mFoodFriendDist_s, "FoodFriendDist"); getStaticParam(&mNearFriendRate_s, "NearFriendRate"); getStaticParam(&mNearFriendDist_s, "NearFriendDist"); getStaticParam(&mFarFriendDecayRate_s, "FarFriendDecayRate"); getStaticParam(&mFarFriendDist_s, "FarFriendDist"); getStaticParam(&mFarFriendFriendlyDist_s, "FarFriendFriendlyDist"); getStaticParam(&mAttackFriendDecayRate_s, "AttackFriendDecayRate"); getStaticParam(&mFriendTickRate_s, "FriendTickRate"); getStaticParam(&mNoMoveFriendDecayRate_s, "NoMoveFriendDecayRate"); getStaticParam(&mNoMoveThreshold_s, "NoMoveThreshold"); getStaticParam(&mFramesKeepMaxFriendly_s, "FramesKeepMaxFriendly"); getStaticParam(&mFramesStayAfterLead_s, "FramesStayAfterLead"); getStaticParam(&mAngleTurnToPlayer_s, "AngleTurnToPlayer"); } } // namespace uking::ai