#include "Game/AI/AI/aiDragonTurn.h" namespace uking::ai { DragonTurn::DragonTurn(const InitArg& arg) : ksys::act::ai::Ai(arg) {} DragonTurn::~DragonTurn() = default; bool DragonTurn::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void DragonTurn::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void DragonTurn::leave_() { ksys::act::ai::Ai::leave_(); } void DragonTurn::loadParams_() { getStaticParam(&mSpeed_s, "Speed"); getStaticParam(&mAvoidStartDistance_s, "AvoidStartDistance"); getDynamicParam(&mTargetVec_d, "TargetVec"); getDynamicParam(&mTargetPos_d, "TargetPos"); } } // namespace uking::ai