#include "Game/AI/AI/aiEnemyBattleWithAreaCheck.h" namespace uking::ai { EnemyBattleWithAreaCheck::EnemyBattleWithAreaCheck(const InitArg& arg) : EnemyBattle(arg) {} EnemyBattleWithAreaCheck::~EnemyBattleWithAreaCheck() = default; bool EnemyBattleWithAreaCheck::init_(sead::Heap* heap) { return EnemyBattle::init_(heap); } void EnemyBattleWithAreaCheck::enter_(ksys::act::ai::InlineParamPack* params) { EnemyBattle::enter_(params); } void EnemyBattleWithAreaCheck::leave_() { EnemyBattle::leave_(); } void EnemyBattleWithAreaCheck::loadParams_() { EnemyBattle::loadParams_(); getStaticParam(&mWeaponIdx_s, "WeaponIdx"); getStaticParam(&mAttackVMin_s, "AttackVMin"); getStaticParam(&mAttackVMax_s, "AttackVMax"); getStaticParam(&mAttackFar_s, "AttackFar"); } } // namespace uking::ai