#include "Game/AI/AI/aiEnemyEscapeMove.h" namespace uking::ai { EnemyEscapeMove::EnemyEscapeMove(const InitArg& arg) : ksys::act::ai::Ai(arg) {} EnemyEscapeMove::~EnemyEscapeMove() = default; bool EnemyEscapeMove::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void EnemyEscapeMove::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void EnemyEscapeMove::leave_() { ksys::act::ai::Ai::leave_(); } void EnemyEscapeMove::loadParams_() {} } // namespace uking::ai