#include "Game/AI/AI/aiEnemyHideShootingBattle.h" namespace uking::ai { EnemyHideShootingBattle::EnemyHideShootingBattle(const InitArg& arg) : ksys::act::ai::Ai(arg) {} EnemyHideShootingBattle::~EnemyHideShootingBattle() = default; void EnemyHideShootingBattle::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void EnemyHideShootingBattle::leave_() { ksys::act::ai::Ai::leave_(); } void EnemyHideShootingBattle::loadParams_() { getDynamicParam(&mTargetPos_d, "TargetPos"); } } // namespace uking::ai