#include "Game/AI/AI/aiEnemyLifeSelect.h" namespace uking::ai { EnemyLifeSelect::EnemyLifeSelect(const InitArg& arg) : ksys::act::ai::Ai(arg) {} EnemyLifeSelect::~EnemyLifeSelect() = default; bool EnemyLifeSelect::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void EnemyLifeSelect::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void EnemyLifeSelect::leave_() { ksys::act::ai::Ai::leave_(); } void EnemyLifeSelect::loadParams_() { getMapUnitParam(&mIsWatchKeeping_m, "IsWatchKeeping"); } } // namespace uking::ai