#include "Game/AI/AI/aiEnemyMoveBattle.h" namespace uking::ai { EnemyMoveBattle::EnemyMoveBattle(const InitArg& arg) : EnemyBattle(arg) {} EnemyMoveBattle::~EnemyMoveBattle() = default; void EnemyMoveBattle::enter_(ksys::act::ai::InlineParamPack* params) { EnemyBattle::enter_(params); } void EnemyMoveBattle::leave_() { EnemyBattle::leave_(); } void EnemyMoveBattle::loadParams_() { EnemyBattle::loadParams_(); getDynamicParam(&mTargetPos_d, "TargetPos"); getStaticParam(&mLimitMoveTime_s, "LimitMoveTime"); getStaticParam(&mMoveDist_s, "MoveDist"); } } // namespace uking::ai