#include "Game/AI/AI/aiEnemyNoticeFearfulLastAttacker.h" namespace uking::ai { EnemyNoticeFearfulLastAttacker::EnemyNoticeFearfulLastAttacker(const InitArg& arg) : EnemyNoticeTerror(arg) {} EnemyNoticeFearfulLastAttacker::~EnemyNoticeFearfulLastAttacker() = default; bool EnemyNoticeFearfulLastAttacker::init_(sead::Heap* heap) { return EnemyNoticeTerror::init_(heap); } void EnemyNoticeFearfulLastAttacker::enter_(ksys::act::ai::InlineParamPack* params) { EnemyNoticeTerror::enter_(params); } void EnemyNoticeFearfulLastAttacker::leave_() { EnemyNoticeTerror::leave_(); } void EnemyNoticeFearfulLastAttacker::loadParams_() { EnemyNoticeTerror::loadParams_(); } } // namespace uking::ai