#include "Game/AI/AI/aiEnemyNoticeFearfulTarget.h" namespace uking::ai { EnemyNoticeFearfulTarget::EnemyNoticeFearfulTarget(const InitArg& arg) : EnemyNoticeTerror(arg) {} EnemyNoticeFearfulTarget::~EnemyNoticeFearfulTarget() = default; bool EnemyNoticeFearfulTarget::init_(sead::Heap* heap) { return EnemyNoticeTerror::init_(heap); } void EnemyNoticeFearfulTarget::enter_(ksys::act::ai::InlineParamPack* params) { EnemyNoticeTerror::enter_(params); } void EnemyNoticeFearfulTarget::leave_() { EnemyNoticeTerror::leave_(); } void EnemyNoticeFearfulTarget::loadParams_() { EnemyNoticeTerror::loadParams_(); } } // namespace uking::ai